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. WW: February 7, 2017 Mode(s) Fallout Shelter is a video game developed by, with assistance by, and published. Part of the series, it was released worldwide for devices in June 2015, for devices in August 2015, for in July 2016, and in February 2017. The game tasks the player with building and managing their own Vault, a. Upon release, Fallout Shelter received mostly positive reviews. Critics enjoyed the game's extension of the Fallout universe, the core gameplay, and its visual style.

Common criticisms included the game's lack of depth, its use of unnecessary, and its lack of an ending. The game grossed 5.1 million in microtransaction sales in the first two weeks after its release. Vault resources are shown along the top of the screen. A notification appears when a room produces resources. In Fallout Shelter, players build and manage their own Vault as an Overseer – the leader and coordinator of their Vault.

Players guide and direct the citizens of the Vault, and need to keep them happy through meeting their needs such as power, food, and water. They rescue dwellers from the wasteland and assign them to different resource-generating buildings in the Vault, using the statistics system from the other Fallout games. Each character's SPECIAL profile affects their ability to generate different resources, and their statistics can be increased by training them in rooms devoted to each stat.

The dwellers can level up over time, increasing their health, and can be given new items and weapons to help with various tasks. The number of dwellers can be increased by waiting for new dwellers from the wasteland to arrive or by pairing a male and a female dweller in living quarters to produce. Balancing resources such as food, water, and power is an important aspect of the game. Many different rooms can be built in the Vault, providing different items or stat bonuses. Players are not required to spend money in order to accelerate long timers or processes, instead having the option to instantly complete tasks at the risk of catastrophic failures – such as fires or 'radroach' infestations. Players are sometimes rewarded with lunchboxes that contain rewards, such as items or resources, which can purchased separately through.

Development and release In a 2009 interview with, while talking about a possible Fallout game for iOS, Bethesda's said that the world of Fallout was 'unique enough that it could translate to any platform', revealing that several designs of an iOS Fallout game were pitched and rejected. On November 5, 2009, who at that time worked for, said that while it was nothing official yet, he had an internal proof of concept made for a Fallout iPhone game. Carmack said that he would likely be personally involved in making the game, although at the time he was working on other projects.

He added that 'at the very least I'm going to be providing code.' Fallout Shelter was announced by Bethesda during its press conference at the on June 14, 2015, where it was confirmed the game is a free-to-play title that would be released for iOS the same day. It was developed in a partnership with, and was built using the game engine. The game was also released for Android devices on August 13, 2015. According to Pete Hines, vice president of Bethesda, the game is inspired by other video games like, and. Updates On June 30, 2015, the game added a character from as a dweller for the first time. Preston Garvey, the leader of Commonwealth Minutemen, was added as a reward available from lunchboxes, along with his Laser Musket weapon, which can be equipped by other Vault dwellers.

On July 10, 2015, the game received its first update which fixed some problems while adding a new 'Photo Mode' feature that allows players to capture and share images of their Vault. On August 13, a major update was launched for the iOS version, alongside the release of the Android version, adding mole rats and deathclaws as new enemies.

It also added a new feature where raiders would also steal caps, instead of only stealing resources as before, and a robot butler named 'Mister Handy', only available through lunchboxes. On October 15, the game received update 1.2 that added cloud saving, support and Piper, a character from Fallout 4 available only for iOS version through lunchboxes. The update added a statistics page, ability to skip tutorial and a new gameplay feature where dwellers can loot equipment from dead raiders. Later in October, the game received a Halloween-themed update that added room decorations and outfits. The update removed the limit introduced in the previous update on number of dwellers that can be sent to explore the Wasteland.

On November 22, the game received a -themed update. The update added outfits and decorations. On December 10, the game received update 1.3 which added new features like pets including, ability to evict Vault dwellers, a sell all function for clearing out the inventory at once and new pickup lines and conversations for Vault dwellers. The update also added snow and -themed decorations. In March 2016, update 1.4 was released which added a crafting system, rooms, a card in lunchboxes containing junk used in crafting, pets and a barbershop. Update 1.5 was released in April 2016, adding customization options for Vault dwellers along with the ability to scrap unwanted items and support for 3D Touch.

Update 1.6 was released on July 14, 2016 adding a quest system, two new enemies (Feral Ghouls and Radscorpions) and two items in the shop. Additionally, the combat system was tweaked in the update. Update 1.6, along with the PC version of the game, was announced at Bethesda's press conference before held on June 12, 2016. Both of them were revealed to be coming in July. The PC version was released on the Bethesda.net platform alongside the update on July 14. Bethesda released an version of Fallout Shelter on February 7, 2017; the title will support Xbox Play Anywhere, allowing synchronizing of data and achievements for users with. On March 28, 2017, Bethesda released the PC version of the game on.

Reception Reception Aggregate score Aggregator Score (iOS) 71/100 (PC) 63/100 Review scores Publication Score 7/10 7/10 6/10 6.8/10 7.5/10 7/10 95/100 Fallout Shelter received 'mixed' reviews, according to video game. Reviewers generally enjoyed the gameplay, though criticized its lack of depth.

Harry Slater from stated, 'It's not exactly the most exciting post-apocalyptic game out there, but if casual is your bag there's a lot to like here.' Chris Carter from wrote, 'I don't want to play it every day forever and ever, but it's definitely worth the time I invested in it.'

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Justin Davis of remarked ' Fallout Shelter is desperately in need of a set of endgame goals or resource sinks to look forward to.' The visuals also gained some praise.

Daniel Tack of summarized the visuals as 'flavorful in the iconic Vault Boy aesthetic.' Chris Carter remarked that 'visually, Fallout Shelter is far more impressive than most resource-management games on the market'. Jason Faulkner of found the graphics 'impressive', writing 'not only are the cute little Vault dwellers presented in sharp, Fallout-faithful style, but the vault itself is quite stunning.' Reviewers had mixed opinions about the game's inclusion of microtransactions. Jeb Haught of opined, 'when I add the micro-transaction advantage to the post apocalyptic mix, the result puts a sour taste in my mouth'.

Daniel Tack claimed that 'the cash shop option in this free-to-play game is completely unobtrusive and unnecessary'. In contrast, Justin Davis says that 'virtually every other gameplay element must be earned the old-fashioned mobile way – by just waiting around.' Fallout Shelter became the most popular free iOS application in the U.S. And UK within a day of its release, and the most popular iOS game on June 26, 2015. By June 12, 2016, Fallout Shelter had over 50 million players. Studio director Todd Howard estimated they had 75 million players by February 2017. Because of Fallout Shelter 's success, the studio has been working on a second mobile title.

Sales On the day of its release, Fallout Shelter became the third-highest grossing game in the iOS. By July 16, 2015, two weeks after release, the game earned $5.1 million in microtransaction sales.

Awards List of awards and nominations Award Category Result Ref. Best Mobile Game Won Best Mobile/Handheld Game Nominated Mobile Game of the Year Won References. ^ Hilliard, Kyle (June 14, 2015). Retrieved June 15, 2015. ^ Yin-Poole, Wesley (June 15, 2015).

Gamer Network Ltd. Retrieved June 15, 2015.

^ Dotson, Carter (June 15, 2015). Touch Arcade. Retrieved June 15, 2015.

Koziara, Andrew (June 18, 2015). Touch Arcade.

Retrieved June 18, 2015. Vice Versa, people in training rooms only increase stats, and don't level up. ^ Samuel, Ebenezer (June 16, 2015). Daily News, L.P.

Retrieved June 18, 2015. Byford, Sam (June 15, 2015). Retrieved June 15, 2015.

FullFallout

Karmali, Luke (June 14, 2015). Retrieved June 15, 2015.

Duwell, Ron (June 14, 2015). Retrieved June 15, 2015. McElroy, Justin (June 5, 2009). Retrieved June 15, 2015. Crecente, Brian (November 5, 2009).

Retrieved June 15, 2015. Takahashi, Dean (July 17, 2015). Retrieved July 18, 2015. Dale, Laura Kate (July 6, 2015). Retrieved July 25, 2015. August 13, 2015. Retrieved August 13, 2015.

Plunkett, Luke (June 14, 2015). Retrieved June 15, 2015. Starr, Michelle (June 14, 2015). Retrieved June 18, 2015.

Pereira, Chris (June 30, 2015). Retrieved July 1, 2015. O'Brien, Lucy (June 30, 2015). Retrieved July 1, 2015. Sirani, Jordan (July 10, 2015).

Retrieved July 15, 2015. Grant, Christopher (August 13, 2015). Retrieved August 13, 2015. Gurwin, Gabe (August 13, 2015). Retrieved August 13, 2015.

Digital Trends. October 19, 2015.

Katie Williams (October 15, 2015). Cammy Harbison (October 27, 2015). Archived from on November 17, 2015. Eddie Makuch (November 22, 2015).

Retrieved January 25, 2015. Allegra Frank (November 23, 2015).

Retrieved January 25, 2015. Matt Porter (December 10, 2015). Retrieved January 25, 2015. December 10, 2015. Retrieved January 25, 2015. Aditya Bhat (March 1, 2016).

International Business Times. Retrieved July 20, 2016. Mat Paget (April 21, 2016). Retrieved July 20, 2016.

Eddie Makuch (July 14, 2016). Retrieved July 20, 2016. Sanchez, Miranda (June 12, 2016). Retrieved July 20, 2016. Famuluro, Jessica (July 14, 2016). Retrieved July 20, 2016.

Matulef, Jeffrey (February 3, 2017). Retrieved February 3, 2017. Saed, Sherif (February 8, 2017). Retrieved February 8, 2017.

^ Tack, Daniel (July 1, 2015). Retrieved July 2, 2015. ^ JebHaught (July 1, 2015).

Net Revolution Inc. Retrieved July 3, 2015.

August 14, 2015. Retrieved August 14, 2015. ^ Davis, Justin (June 26, 2015). Retrieved June 26, 2015. ^ Carter, Chris (June 15, 2015).

Retrieved June 15, 2015. Sapieha, Chad (June 16, 2015). Retrieved June 18, 2015. ^ Faulkner, Jason (June 18, 2015). Retrieved June 18, 2015.

^ Slater, Harry (June 15, 2015). Retrieved June 15, 2015. Killham, Evan (June 15, 2015). Retrieved June 18, 2015.

^ Fields, Sarah. Game Rant, LLC. Retrieved November 1, 2015. White, William (June 26, 2015). InvestorPlace Media, LLC. Retrieved November 1, 2015. Eddie Makuch (June 12, 2016).

Retrieved July 20, 2016. Davidson, John (February 18, 2017). Retrieved February 18, 2017. Prell, Sam (July 16, 2015).

Retrieved November 2, 2015. Leon Hurley (October 30, 2015). Retrieved July 24, 2016.

November 12, 2015. Archived from on November 14, 2015. Retrieved November 13, 2015.

February 19, 2016. Retrieved July 24, 2016. External links.

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