Oblivion Mod Manager Must Be Installed

But using the nmm by default will either cause you problems with most other mods or won't install them properly. Oblivion mod manager and. These must be installed.

  1. Jun 28, 2011 I just downloaded it and when i open it it says: Oblivion Mod Manger must be installed to oblivions base directory. If you have moved or renamed 'oblivion.
  2. A General Order for Installing Mods (Oblivion). Users of such mods must remember to back up the. Only use OBMM Oblivion Mod Manager to install at least that.

Best Answer: Try these: tesnexus in my opinion is the best and has the most mods to choose from. Before you download any mods however, you could download WinRar zipping archive program. What this does is it compresses folders you downloaded into one file, making it easier to unzip them all into your Oblivion data files. Once you have donwloaded a mod, save it to a temporary place - Eg. Desktop, or a folder named 'My Mods'. Then right click on the archive folder (your download), and select 'Extract Files.' Once you have done this, copy and paste this link: C: Program Files Bethesda Softworks Oblivion Data.into the extraction/destination path and select 'OK' at the bottom.

Now, launch Oblivion and go to 'Data Files'. Activate your desired mod by ticking the box next to your download, then select 'OK'. Click play and you're off! I tend not to use OBMM, I find it too complex. Try using my method and see if it works for you. It does for me!

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This is a guide to help expedite the process of figuring out the order in which to install multiple mods, especially large numbers of them. Most mods do not overlap with each other so much that there is a specific installation order for most mods; therefore, acknowledging some basic shared properties of various types of mods, most modified setup could be installed in one go (if using a utility the affords ordered installation). The goal of the organization below is to have the fewest logical groupings, while minimizing 'exceptions.' That makes it a good skeleton for organizing BAIN BAsh INstallers packages as well. note: BAIN BAsh INstallers users, install 'later' and 'after' means should have higher priority, a bigger number, in the package list. Like wise, mods that should be installed 'before' another mod should have lower priority, smaller numbers. The numbers on the following groups match the general priority of installation in the package list.

The Install Order Note: Most examples mentioned in this list are linked in. Original Files (backups). Content: Video archive, Shaders archive, Music archive.

Conflicts: every replacer that replaces files in the contained folders. This group is useful for restoring the backed up folders after using UI User Interface mods, video replacers, etc. This group can go anywhere, but having it installed first (at least in BAIN BAsh INstallers) may make more sense, as these files are truly installed first (when you install Oblivion from the disc or Steam). Therefore, in BAIN BAsh INstallers, the package will be green if none of these files have been replaced, and yellow if some files have been overwritten. It makes for a good sanity check.

How

Note: Remember that the original Meshes, Textures, Sounds and Trees are packed in BSAs, so there should not be a reason to install package containing these original files loose. If you are not seeing the original files, check your BSA Bethesda Softworks Archive Redirection settings in BAIN BAsh INstallers or OBMM Oblivion Mod Manager and make sure nothing has been installed overwriting them. (See for more information about BSAs, and see if you have you have not packed or do not know how to pack your loose PyFFI-optimized meshes back into a BSA Bethesda Softworks Archive.). Utilities. Contents: plugins, few data files, INIs. Conflicts: few to none, not serious.

These mods rarely have conflicts with other mods. One notable exception is FormID Finder, conflicts with the UOP Unofficial Oblivion Patch because they both contain missing mesh marker meshes. If you really want that mesh so badly, install this mod after the UOP Unofficial Oblivion Patch (which means giving it a number higher than the UOP Unofficial Oblivion Patch in BAIN BAsh INstallers.). Examples: FormID Finder, Kuertee's Actor Details, Streamline. Game Tweaks (Immersion & Special Items). Contents: plugins, few data files (typically custom files), INIs.

Conflicts: rare, not serious. Game Tweaks (and related mods) have few or no data file conflicts. They may contain data files, but they are usually new files.

There are some notable exceptions because some game tweaks that truly are not UI User Interface mods do include menus to extend certain functionality (i.e., Enchantments Restored over Time, LAME Less Annoying Magic Experience.). Examples: Deadlier Sneaking, Common Oblivion, Harvest Flora.

New Buildings & Locations. Contents: lots of different data files (mostly custom) and plugins.

Conflicts: few to none, not serious. They can contain just about every type of data file, but they usually add only new contents, so there is nothing major to worry about here. Examples: Bank of Cyrodiil, Bartholm, Glenvar Castle, Vaults of Cyrodiil. Official Add-ons (DLCs) & Unofficial Official Patches. Contents: plugins, data files (replacers), BSAs.

Conflicts: many, supposed to conflict. This category, putting the DLCs aside, contains fixes for the vanilla game. Mods that have higher priority and overwrite these are typically fixed, so both the higher and lower conflicts are expected and safe. There are no real conflicts in this position. Examples: DLCs 1-9, UOP Unofficial Oblivion Patch, USIP Unofficial Shivering Isles Patch, UOMPs, UOMPs MOBs, USIP Unofficial Shivering Isles Patch MOBS Medieval Oblivion (Equipment) Balance System.

Quests. Contents: plugins, all kinds of data files (often packed in BSAs). Conflicts: cosmetic mods, some other, minor (with an exception). These mods can touch about every aspect of the game. Sometimes they have incorporated other item mods, and often contain files from cosmetic mods.

How To Install Oblivion Mods

There is no reason that they need to win their conflicts. Most of the important files are custom. The notable exception here is that some (or one) quest mods contain music and video replacers, unlike most of the data folder, the Music and Video folders are not in a BSA Bethesda Softworks Archive, so they are vulnerable to permanent alteration; hence, the initial recommendation to backup the loose original folders. Examples: Blood & Mud, Choices & Consequences, Gates to Aesgaard 1 and 2, The Lost Spires, The Mysteries of the Dulan Cult, Ruin Tail's Tale, Ungarion Memoirs: The Welkynd Sword. Companions & NPCs.

Contents: plugins, cosmetic files, few other types of data files that conflict (usually custom). Conflicts: cosmetic mods or none, not serious.

Mod

The NPCs mods rarely contain overlapping data files; however, companions often include files from existing cosmetic mods (i.e., Ren's hairs) instead of having plugins that depend on the user installing the cosmetic mod itself. There is rarely a reason to have the companion mod overwrite the data files from the original cosmetic mod. Otherwise, there are no file conflicts with this group. Examples: Viconia, Vilja. Big Mesh Replacers. Contents: meshes, textures.

Conflicts: many, minor. This category in many setups will only include QTP3. It is a huge texture replacer that uses textures which require parallax meshes. The reason why it should be installed early is because the main mods that overwrite it are the unofficial official patches and aesthetic mods that contain support for it (and also require that the meshes be replaced) or individual replacers, which you want to see in the game instead of just Qarl's textures.